How Dangerous is a Penny Dropped From a Skyscraper?
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Terminal velocity limits impact speed; once reached, extra height adds little to how fast an object hits.
Briefing
A penny dropped from the height of the Empire State Building won’t be lethal—not because it’s “safe,” but because it tops out at a limited speed set by air resistance. In still air, a penny would accelerate to roughly 80 km/h (about 300 km/h in the simplified no-drag estimate), yet real falling behavior quickly reaches terminal velocity, meaning the penny stops speeding up long before it hits the ground. The practical result: it stings and can bruise, but it doesn’t deliver enough energy to crack a skull.
That conclusion is tested in a staged, escalating drop from a helicopter. Derek and Adam Savage coordinate a series of penny releases—first controlled hits, then a full “dump” while Derek lies beneath the rotor wash. The helicopter’s downdraft adds a complication: the air flow changes the pennies’ trajectories and makes aiming harder, with pennies arcing and fluttering as they fall. Even so, the impacts land as small, bullet-like stings rather than catastrophic injuries. Adam’s helmet and Derek’s shoulder take hits, and the overall takeaway is blunt: the pennies hurt, but they aren’t fatal.
Why pennies don’t become deadly projectiles comes down to terminal velocity and the physics of drag. Objects in free fall accelerate until gravity pulling them down is balanced by air resistance pushing them up. Air resistance grows with speed squared, so once an object reaches its terminal velocity, additional height doesn’t meaningfully increase impact speed. The transcript contrasts this with the classic hammer-and-feather thought experiment: on Earth, the feather reaches terminal velocity quickly and then coasts, while the heavier hammer keeps accelerating longer because its weight-to-drag ratio is higher.
The same framework explains why rain and hail differ. Raindrops reach low terminal velocities (around 25 km/h in the wind-tunnel setup) and tend to be relatively harmless, while hail can exceed 200 km/h because hailstones grow much larger. Drag scales with cross-sectional area (radius squared), but weight scales with volume (radius cubed), so bigger hailstones have a much higher terminal velocity and carry far more kinetic energy.
The episode also tackles why “more aerodynamic” objects might be worse. Ballpoint pens are tested as a popular myth: despite being heavier than pennies and having smaller cross-sectional area, plastic pens still don’t achieve the speeds needed for lethal impacts when dropped from tall heights. The discussion then broadens to bullets: a bullet’s shape reduces drag, but a dropped bullet would likely tumble and end up falling on its side, changing its effective resistance and speed. Real-world lethality is tied to kinetic energy thresholds—about 68 joules to fracture a human skull—while a falling penny delivers only around a fifth of a joule. Larger, heavier objects at terminal velocity (baseballs, large hailstones) can exceed 80 joules and become genuinely dangerous.
Net: falling objects are a real hazard, but a few grams of non-aerodynamic metal aren’t enough. Terminal velocity, drag, and kinetic energy determine which projectiles can kill—and which mostly sting.
Cornell Notes
A penny dropped from extreme heights isn’t lethal mainly because it reaches terminal velocity quickly. Terminal velocity occurs when gravity is balanced by air resistance, and after that point extra height adds little to impact speed. The helicopter drop test shows pennies sting and bruise but don’t cause fatal trauma. The physics generalizes: heavier objects can have higher terminal velocities, while larger objects like hailstones reach much higher speeds because drag grows more slowly than weight. Lethality ultimately tracks kinetic energy—pennies deliver far less than the ~68 joules associated with skull fracture, while hail and baseballs can exceed that threshold.
What sets the maximum speed of a falling penny, and why doesn’t extra height keep increasing its impact speed?
How did the helicopter experiment account for real-world complications like rotor wash and aiming?
Why do hammer-and-feather results on Earth differ from the Moon’s near-vacuum?
Why are hailstones far more dangerous than raindrops?
How does kinetic energy connect to whether a falling object can fracture a skull?
Why might a ballpoint pen myth fail even though pens are heavier than pennies?
Review Questions
- What physical condition defines terminal velocity, and how does it limit the effect of increasing drop height?
- Compare why hail reaches much higher terminal velocities than raindrops using the scaling of drag versus weight.
- Using the ~68 joule skull-fracture threshold, explain why a penny is unlikely to be lethal while a baseball can be.
Key Points
- 1
Terminal velocity limits impact speed; once reached, extra height adds little to how fast an object hits.
- 2
Air resistance grows with speed squared, so drag becomes dominant as objects accelerate.
- 3
A penny’s impacts are typically non-fatal because its terminal velocity is low and its kinetic energy is far below skull-fracture levels.
- 4
Rotor wash and airflow can bend trajectories and make falling objects harder to aim, but they don’t change the core terminal-velocity limit for pennies.
- 5
Hail is dangerous because larger size boosts terminal velocity: drag scales with area while weight scales with volume.
- 6
Lethality correlates with kinetic energy (about 68 joules for skull fracture), not just height or weight alone.
- 7
Aerodynamic shape matters, but tumbling can negate it; a dropped bullet would likely fall in an orientation that increases drag and reduces speed.