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How I use Obsidian to run and play D&D online thumbnail

How I use Obsidian to run and play D&D online

Nicole van der Hoeven·
5 min read

Based on Nicole van der Hoeven's video on YouTube. If you like this content, support the original creators by watching, liking and subscribing to their content.

TL;DR

Campaign separation is enforced through per-campaign folders plus structured “world pages” that organize content by factions, gods, and places.

Briefing

Obsidian becomes the command center for running and playing D&D online by keeping campaigns, knowledge, and spoilers strictly separated—so the same world can be managed without accidental metagaming. Nicole van der Hoeven tracks three ongoing campaigns in one Obsidian vault, using folder separation, structured “world pages,” and session-by-session logs that distinguish what she knows as a player from what she prepares as a DM. The payoff is practical: faster prep, cleaner recall during sessions, and a workflow that helps a newer DM feel confident while still protecting player agency.

Campaign separation starts with organization. Each campaign lives in its own folder, and the notes are further compartmentalized through “world pages” that act like maps of content. For example, a world page for Andy’s campaign (“The World of the Temporary White Circle”) includes player characters with photos, plus dedicated sections for Quests and Questions. Those items follow a GTD-style structure—Next Actions, Waiting For, and Someday/Maybe—so anything meant for the next session doesn’t get buried under general observations. Session notes are also standardized using templates and a Lazy DM–inspired prep approach, but with an added twist: she writes a session summary after every session and tags it so it can be embedded into the next relevant note.

During play, she pastes in handouts and keeps linking lighter, then does the heavy linking work afterward. After sessions, she revisits the notes to convert raw material into a web of links—creating NPC-specific notes and page-specific notes—so the knowledge base becomes easier to navigate later. A key rule keeps metagaming in check: she only records what her character knows (or tries to), and she uses structured world pages (factions, gods, places) to keep information grounded in in-world context.

Her setup also adapts to different editions and tools. For fourth edition, she builds a compact in-session workspace inside Obsidian: session log, next actions, quests and questions, party HP that can be adjusted on the fly, and character powers/scores. She uses Jeremy’s Dice Roller plugin both for occasional dice rolling and for generating random results from tables.

As a DM, she adds plugins and media to speed up running the game. The Gallery plugin stores NPC photos she’s collected for future use, and she maintains a separate “player vault” that contains spoiler-safe materials: unlisted session recordings, handouts, NPCs, and a “story thus far” page that embeds summaries and videos. She also uses Fantasy Calendar for an internal calendar reference while keeping it hidden from players.

For encounters and monsters, she leans on random tables to generate names, shopkeepers, and character hooks, then uses the Tome of Beasts series as a source for monsters—sometimes building custom plant-themed encounters. She also uses Jeremy Valentine’s Statblocks plugin to create and modify stat blocks quickly, adjusting challenge rating, hit points, damage, and reactions.

Finally, Leaflet turns maps into interactive navigation. With zoomable maps and clickable markers that jump to the right note sections, she can read boxed text word-for-word and move between rooms without losing her place—something she says is hard to replicate in simpler tools. The result is a repeatable system for both DM prep and player-side tracking, designed to keep knowledge accurate, organized, and safe for the table.

Cornell Notes

Nicole van der Hoeven uses Obsidian to manage multiple D&D campaigns while preventing metagaming. She separates campaigns into folders and builds “world pages” that organize factions, gods, places, quests, and questions. After each session, she converts pasted handouts and raw notes into linked NPC- and location-specific pages, and she follows a rule to record only what her character knows. For in-session speed, she creates a workspace with party HP, next actions, and character powers (especially for D&D 4e). As a DM, she uses plugins like Gallery, Dice Roller, Statblocks, and Leaflet, plus a separate spoiler-safe player vault with unlisted recordings and a “story thus far” page.

How does she keep multiple campaigns from bleeding into each other (and causing metagaming)?

Each campaign sits in its own folder, and she uses “world pages” as structured content hubs. Those world pages include sections like factions, gods, and places, plus player-character areas and a Quests and Questions area. She also follows a strict knowledge rule: she only writes what her character knows (or tries to), so DM-only prep doesn’t accidentally enter player notes.

What does a “world page” look like, and why is it useful during prep?

A world page functions like a map of content. In Andy’s campaign example (“The World of the Temporary White Circle”), it lists player characters (with photos) and includes Quests and Questions for ongoing projects or observations. Quests and Questions are organized using GTD-style buckets—Next Actions, Waiting For, and Someday/Maybe—so items that matter for the next session don’t get lost. The bulk of the detailed information is stored in session logs and then linked up after sessions.

What workflow does she use across a session versus after a session?

During the session, she pastes in handouts and keeps linking minimal so play stays smooth. After the session, she revisits the notes to “piece things together,” turning items into links and creating notes per NPC or per page. This post-session linking is also when she decides what to prepare for the next game, giving her time to think rather than scrambling mid-session.

How does she set up Obsidian for in-session use when running D&D 4e?

She builds a compact workspace that stays open on-screen: session log, next actions, quests and questions, party HP (adjustable on the fly), and character powers/scores. She uses Jeremy’s Dice Roller plugin for occasional digital rolling, but she prefers physical dice most of the time. The point is to avoid opening many separate notes during play and to keep her “to-do” items visible as the game progresses.

What tools and vault separation does she use to keep DM materials safe for players?

She maintains a separate vault for players that contains spoiler-safe content only. It includes unlisted session recordings (recorded for the group only), a session-summary-based “story thus far” page, and handouts/NPC materials dropped during play. She keeps the DM’s campaign notes out of what players can see, and she lets players add details into the people section when they choose, without exposing her full prep.

How do Leaflet and random tables fit into her DM workflow?

Leaflet provides interactive maps with zoom and clickable markers that jump to the correct note sections (e.g., room names or what to read word-for-word). For randomness, she uses Jeremy’s Dice Roller to roll on custom tables—like encounter tables or NPC name generators—so she can quickly produce shopkeeper names and character hooks (bonds, flaws, secrets) when needed. She also uses the Statblocks plugin to generate and modify stat blocks efficiently.

Review Questions

  1. What specific organizational layers (folders, world pages, sections) does she use to keep player notes and DM prep from mixing?
  2. Describe her before/during/after-session note workflow and explain why the post-session linking step matters.
  3. Which plugins support (1) interactive maps, (2) random table rolling, and (3) stat block creation—and what does each one enable in play?

Key Points

  1. 1

    Campaign separation is enforced through per-campaign folders plus structured “world pages” that organize content by factions, gods, and places.

  2. 2

    Quests and Questions are tracked with GTD-style categories (Next Actions, Waiting For, Someday/Maybe) to keep next-session priorities visible.

  3. 3

    Session summaries are written after every session and tagged so they can be embedded into subsequent notes for quick recall.

  4. 4

    During play, she pastes handouts with minimal linking, then performs deeper linking and NPC/location note creation after the session.

  5. 5

    A strict “only what the character knows” rule helps prevent metagaming when she’s both playing and DMing in the same world.

  6. 6

    For D&D 4e, she builds an in-session Obsidian workspace that keeps party HP, powers, and next actions on one screen.

  7. 7

    Leaflet maps and clickable markers let her jump between rooms and read boxed text quickly, while Dice Roller and Statblocks speed up encounters and monster customization.

Highlights

She keeps multiple campaigns in one vault without chaos by combining per-campaign folders with world pages that act like structured content maps.
After each session, she transforms pasted material into a linked knowledge base—creating NPC and page notes—so prep gets easier over time.
A separate player vault holds spoiler-safe materials (unlisted recordings, handouts, spoiler-light summaries), while the DM vault stays private.
Leaflet turns maps into navigation tools: markers jump directly to the right note section, including word-for-word boxed text.
Jeremy’s Dice Roller and Statblocks plugins support fast randomness (names/encounters) and quick homebrew monster stat block edits.

Topics

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