How to take notes for D&D in Obsidian with Leah Ferguson
Based on Nicole van der Hoeven's video on YouTube. If you like this content, support the original creators by watching, liking and subscribing to their content.
Leah Ferguson runs D&D reference entirely in Obsidian, using Roll20 only for live character interactions and spell lists.
Briefing
D&D note-taking in Obsidian works best when it’s treated like a session-ready control panel—built around fast lookups, templated pages, and lightweight “signal” notes that can be expanded after the game. Leah Ferguson, an Obsidian community mod and D&D player, runs her campaigns entirely through notes (using Roll20 only for live character interactions) and organizes her vault around two Obsidian Workspaces: one for one-shots and one for ongoing campaigns. The goal is simple: keep the right references open during play while using templates and Dataview to generate session structure and summaries without slowing the table down.
Her in-session setup uses Workspaces (and Workspaces Plus for quick switching) to maintain three key panes: a pinned sidebar “heads up display” for campaign identity and quick jumps to NPC/backstory notes, a conditions reference (like paralysis or petrification) for immediate rules reminders, and a custom file explorer feel created through Obsidian’s tab views. For ongoing campaigns, she keeps a character reference tab and a session notes tab open by default, with the session notes page deployed by template at the start of each session. Those templates pre-fill metadata such as the session date, in-campaign day, participating PCs, and—via Dataview—placeholders for locations and other details that get filled in later.
During play, her notes stay intentionally sparse: bullet-journal style, focused on character introductions and only the combat details that matter for future recall (spells, distinctive traits, or story-relevant outcomes). After the session, she switches to a “review workspace” where she updates character pages, links new NPCs, and uses Dataview to track where characters appeared across sessions—so long-forgotten threads can be recovered quickly when a DM drops a subtle callback. She also uses links as cheat sheets, including Dataview-driven summaries for class features (like trickery cleric actions) and spell templates that ensure key fields such as casting time aren’t missed.
A major theme is automation with guardrails. She templates spells and actions so she doesn’t forget mechanical fields, but she still rewrites and learns in her own words rather than importing everything wholesale. She also relies on a consistent numeric system inspired by Johnny Decimal: campaign and character identifiers are encoded into numbers so searching “62 04” instantly surfaces the right campaign context. Beyond Obsidian, she uses the Mac launcher service Bunch to one-click launch a “gaming mode” setup—opening the correct Obsidian Workspace, browser links, focus mode, and even campaign music—so prep becomes repeatable even when mornings are chaotic.
For character creation, she builds a DM-ready document with TLDR mechanical essentials plus backstory and relationship context, linking out to atomic notes and inspiration images. She pairs Obsidian with Eagle, an image reference manager that supports tagging and smart folders, then deep-links those image collections into character notes. She finishes by recommending community plugins for D&D: Templater and Dataview as core infrastructure, plus Supercharged Links for at-a-glance status indicators (like an anatomical heart emoji for “alive” and relationship emojis), and Dice Roller for generating prompts and content on the fly—especially useful for DMing when improvisation is required.
Cornell Notes
Leah Ferguson’s Obsidian workflow for D&D treats note-taking as a session-ready system: keep the right references open, generate session pages from templates, and capture only story-relevant “signal” during play. She runs two Workspaces—one for one-shots and one for ongoing campaigns—using pinned sidebars, conditions quick references, and tab views for character and session notes. Dataview powers dynamic fields (like session participants and later “where did we meet them?” tracking), while Templater deploys consistent session and spell templates so key mechanics aren’t forgotten. The payoff is faster callbacks, easier prep, and less cognitive load at the table, with automation balanced by manual learning and rewriting.
How does Leah Ferguson structure Obsidian during an actual D&D session so information is instantly reachable?
What’s the difference between her “in-session” notes and her “after-session review” notes?
How do templates and Dataview reduce prep friction without hiding the work from her?
How does she handle long-term campaign recall—especially when the DM references early details?
What role does her numeric organization system (Johnny Decimal-inspired) play in finding the right notes?
How does she extend the workflow beyond Obsidian for “gaming mode” automation?
Review Questions
- What specific elements does Leah Ferguson keep in her in-session workspace, and why does each one matter at the table?
- How do Dataview and Templater work together in her system to generate session structure and later enable fast callbacks?
- What tradeoff does she make between automation and manual learning, and how does that show up in her spell/action workflow?
Key Points
- 1
Leah Ferguson runs D&D reference entirely in Obsidian, using Roll20 only for live character interactions and spell lists.
- 2
Two Workspaces—one for one-shots and one for ongoing campaigns—keep the right tabs open during play: character reference plus the current session notes.
- 3
Session notes are deployed from templates at the start of each session, with Dataview filling in structured fields and placeholders for later completion.
- 4
During play, notes stay sparse and selective (bullet points and story-relevant combat details), while after-session review updates character pages and cross-session links.
- 5
Dataview-driven tracking of where characters appear enables fast recovery of early-campaign details when the DM references them later.
- 6
A Johnny Decimal-inspired numeric system (encoded into note metadata) turns searching into quick jumps to the correct campaign/character context.
- 7
Bunch automates “gaming mode” by launching the correct Obsidian Workspace, browser links, focus mode, and campaign music in one click.