Linear Algebra 10 | Cross Product [dark version]
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The cross product u × v is defined only for vectors in R3 and outputs a vector in R3.
Briefing
The cross product is a concrete way to combine two 3D vectors into a third vector: given u and v in R3, the result u × v is itself a vector that is perpendicular to both inputs. That perpendicularity makes it a practical tool for finding orthogonal directions, while its magnitude links directly to geometry—specifically the area of the parallelogram spanned by u and v.
In R3, the cross product is defined component-wise. If u = (u1, u2, u3) and v = (v1, v2, v3), then u × v = (u2v3 − u3v2, u3v1 − u1v3, u1v2 − u2v1). The pattern is easy to remember as “start in the middle, move down, mirror, and subtract,” producing each component from products of two coordinates with a sign change. For those who prefer a more systematic expression, the same result can be written using the Levi-Civita symbol εijk, summing over indices i, j, k from 1 to 3 and multiplying by the canonical basis vector ek so the total becomes a vector.
Three key properties anchor how u × v behaves. First is orthogonality: u × v is orthogonal to u and also orthogonal to v under the standard inner product, meaning (u × v) · u = 0 and (u × v) · v = 0. Geometrically, the cross product points in the “third direction” perpendicular to the plane containing u and v.
Second is orientation, determined by the right-hand rule. Point the thumb along u, the index finger along v, and the middle finger gives the direction of u × v. This rule matters because the cross product is not commutative: swapping the order reverses the direction.
Third is magnitude. The length (Euclidean norm) of u × v equals the area of the parallelogram formed by u and v. That area interpretation connects algebra to geometry: the parallelogram’s area can be computed as |u||v|sin(θ), where θ is the angle between the vectors. As a consequence, triangle areas follow easily too, since a triangle is half a parallelogram.
An example makes the mechanics and the properties concrete. With u = (2, 1, 0) and v = (0, 1, 0), both vectors lie in the xy-plane. Applying the component formula yields u × v = (0, 0, 2). The result is orthogonal to both inputs because it points purely in the z-direction. The right-hand rule confirms the positive z direction, and the magnitude matches the parallelogram area: the base and height in the xy-plane are 1 and 2, giving area 2. The example also reinforces non-commutativity—reversing u and v would flip the sign of the z-component.
Cornell Notes
The cross product takes two vectors in R3 and returns a third vector perpendicular to both. For u = (u1,u2,u3) and v = (v1,v2,v3), u × v = (u2v3 − u3v2, u3v1 − u1v3, u1v2 − u2v1). This vector is orthogonal to u and v under the standard inner product, and its direction follows the right-hand rule (thumb along u, index along v, middle gives u × v). The magnitude |u × v| equals the area of the parallelogram spanned by u and v, linking the algebra to geometry. A worked example with u = (2,1,0) and v = (0,1,0) produces u × v = (0,0,2), matching both orthogonality and area.
How is the cross product computed from components in R3?
What does orthogonality mean for u × v, and how is it expressed mathematically?
How does the right-hand rule determine the direction of u × v?
Why is the magnitude |u × v| tied to area?
What does the example u = (2,1,0), v = (0,1,0) show?
Review Questions
- Given u = (1,2,3) and v = (4,5,6), compute u × v using the component formula.
- Explain why u × v must be orthogonal to both u and v, and write the corresponding dot-product equalities.
- If u × v has magnitude 10 and the angle between u and v is 30°, what does that imply about |u||v|? (Use the area relationship.)
Key Points
- 1
The cross product u × v is defined only for vectors in R3 and outputs a vector in R3.
- 2
For u = (u1,u2,u3) and v = (v1,v2,v3), u × v = (u2v3 − u3v2, u3v1 − u1v3, u1v2 − u2v1).
- 3
u × v is orthogonal to both u and v under the standard inner product: (u × v) · u = 0 and (u × v) · v = 0.
- 4
The direction of u × v follows the right-hand rule, so swapping u and v reverses the result.
- 5
The magnitude |u × v| equals the area of the parallelogram spanned by u and v, linking cross products to geometry.
- 6
A triangle’s area is half the parallelogram area, so cross products can compute triangle areas in 3D when the vectors define the base and height direction.