Make With Notion 2024: Crafting beautiful tools (Akshay Kothari, Dylan Field)
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Field’s design instincts were shaped by repeated exposure to inefficiencies and UX/design-process failures during internships, especially in typography- and layout-heavy products.
Briefing
Design tools and product-building partnerships are often treated as “creative” stories, but the conversation between Dylan Field and Akshay Kothari framed them as a practical system: learn from design friction, build workflows that reduce inefficiency, and keep updating mental models by staying close to users across the world.
Field traced his path into tech through early curiosity about computers, then hands-on exposure via internships and research. A key turning point came from working around technical communities even when his immediate environment wasn’t full of programmers. He later described a formative internship experience after high school—living with startup founders he met through early startup-weekend events—where he bounced between roles and learned by doing. Another major influence was time at Microsoft Research with Dana Boyd, followed by work at LinkedIn and other product-focused companies.
That background fed directly into his design instincts. Across multiple internships, Field noticed recurring problems in the design process—especially how complex products become when design, typography, and UX constraints collide. At Flipboard, he absorbed ideas from magazines and translated them into digital experiences, including the “social magazine” concept built around feeds, full-bleed imagery, and dynamic layouts. Those experiences sharpened a belief that design isn’t just aesthetics; it’s a workflow problem with measurable friction.
When Figma began, Field credited a partnership dynamic with co-founder Evan Wallace as the engine of early progress. He met Evan at Brown, where Evan served as a teaching assistant, and the collaboration later became a division of labor: Field took on non-engineering work while Evan’s engineering multiplier made Field’s coding less efficient than focusing on design and product collaboration. The two also worked together on design and product decisions, with Evan described as contributing strong ideas across both areas.
The partnership wasn’t portrayed as smooth sailing. Early-stage adversity repeatedly forced them to confront uncertainty and “lack of direction,” moments that Field described as catalyzing rather than discouraging. As Figma scaled, Field said challenges didn’t get easier—they changed shape—requiring better mental models and a willingness to learn from domains outside one’s own.
Community-building emerged as another throughline. Field said Figma’s user conference strategy grew out of earlier advice: build user groups first, travel to understand usage spikes, and learn constraints faced by users outside the United States—ranging from infrastructure and pricing to collaboration norms and procurement realities. He also shared an early “outlier” user story: a person spending 16 hours a day coding in underwear in Japan while designing in Figma, which led him to reach out and learn directly.
Finally, the conversation connected product strategy to long-term values. Field and Kothari both pointed to Jeff Weiner’s influence—vision, mission, values, and the habit of “seeing the chessboard” beyond immediate tasks. The closing advice was blunt and actionable: meta-advice is to treat others’ guidance as if it were meant for you, then make more stuff—keep building.
Cornell Notes
Dylan Field’s path into design tools started with early tech curiosity, then internships and research that exposed him to recurring design-process failures. Those lessons shaped Figma’s early focus: reduce inefficiency in how teams create, iterate, and collaborate on interfaces and layouts. Field credits co-founder Evan Wallace for a high-leverage partnership—Field handled non-engineering work while Evan’s engineering strength multiplied outcomes, and both collaborated on design and product. As Figma scaled, Field said challenges changed rather than disappeared, so mental models must keep evolving. Community work—traveling to user groups worldwide, learning constraints, and iterating from real feedback—became central to how the product stayed relevant across regions and devices.
How did Field’s early experiences translate into a design-first mindset for Figma?
What did Field say about the division of labor with Evan Wallace, and why did it matter?
How did adversity shape Figma’s direction in the early days?
Why did Field emphasize traveling and user groups instead of launching a conference immediately?
What does the “16 hours a day” story reveal about how Figma learned from power users?
How did Jeff Weiner’s guidance connect to the conversation’s advice for builders?
Review Questions
- What design-process problems did Field say he repeatedly encountered across internships, and how did those observations influence Figma’s priorities?
- How did Field describe the engineering/design division of labor with Evan Wallace, and what effect did it have on early efficiency?
- What community-learning strategy did Field describe for understanding users outside the United States, and why did it matter for product decisions?
Key Points
- 1
Field’s design instincts were shaped by repeated exposure to inefficiencies and UX/design-process failures during internships, especially in typography- and layout-heavy products.
- 2
Figma’s early partnership model relied on a division of labor: Field focused on non-engineering work while Evan Wallace’s engineering strength enabled faster iteration.
- 3
Early-stage adversity—periods of uncertainty and lack of direction—was treated as a learning catalyst that sharpened decision-making.
- 4
Community growth started with user groups and travel, using real usage spikes to understand constraints like infrastructure, pricing, and collaboration norms across regions.
- 5
Power-user behavior was treated as a data signal; an extreme time-spent outlier led Field to reach out and learn directly from a user.
- 6
Jeff Weiner’s framework—vision, mission, values, and “seeing the chessboard”—was presented as a practical tool for making hard calls in startups.
- 7
The closing guidance emphasized meta-advice (process advice as if it’s for you) and a concrete directive: keep making more stuff.