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NX2™ Training - Part 9 (Using Pixel Mapped Video in DYLOS™) thumbnail

NX2™ Training - Part 9 (Using Pixel Mapped Video in DYLOS™)

5 min read

Based on Obsidian Control Systems's video on YouTube. If you like this content, support the original creators by watching, liking and subscribing to their content.

TL;DR

Create a DYLOS zone in the NX2 2D plan view; the zone defines the virtual “screen” that video maps onto fixture positions.

Briefing

NX2™ Training Part 9 shows how DYLOS™ turns pixel mapping into a live, effects-driven workflow—letting lighting programmers treat video like a controllable source across fixtures, then reshape it with overrides and DYLOS-specific effects. The core move is creating a DYLOS “zone” in the 2D plan view, which acts like a virtual display area. Once that zone is enabled (including dialog support when prompted), it can be resized and repositioned on the fly while content is running, with changes reflecting immediately across the rig.

After the zone exists, DYLOS programming starts from a familiar console concept—submasters and parameters still behave like regular controls—but the “source” becomes the video feed. A traditional pixel-mapped setup is demonstrated by selecting a media source (for example, a color folder item) and assigning it to the zone. The result is straightforward: the video plays across the fixtures, including ground strip lights, and the 2D plan view shows which cells map to which parts of the image. DYLOS also provides a “TV-like” zone interface whose transparency can be adjusted, making it easier to see either the underlying fixture colors or the overlay used for mapping.

From there, the workflow shifts from static mapping to creative manipulation. The training records the initial pixel-mapped look as a cue using a regular cue list to avoid unwanted overrides to media selections. Then it demonstrates two key DYLOS capabilities: (1) overrides that apply parameter changes to the zone while the media runs, and (2) DYLOS effects that go beyond basic mapping. One example uses a pan/tilt rotation control as an override—moving a fader to rotate the video clip and its mapping simultaneously, with the rotation visible in both the source preview and the 2D plan.

The most distinctive programming technique is “two preset mapping.” Instead of mapping intensity/RGB/CMY uniformly, DYLOS can switch into a preset-based view where two pan/tilt presets (such as a fan and a downstage center preset) define how the video is distributed across fixtures. With a video source selected, the system generates an effect that can be recorded to a queue, then quickly changed by swapping media sources. The same two-preset mapping can be repurposed for color chases: selecting two colors (e.g., violet and red) creates a chase across the rig that’s described as difficult to achieve in standard effects workflows.

Finally, DYLOS “effects” layers add transformations to the chase/mapped content. The training highlights deformation and tile effects—turning a linear chase into a circular pattern, mirroring it, creating a mirrored tunnel, and generating tiled multiples of the video image. The takeaway is that DYLOS combines pixel mapping, preset-based spatial logic, live overrides, and built-in effect filters so programmers can switch media and reshape looks quickly and organically during a show—without abandoning the console’s familiar cue and parameter control model.

Cornell Notes

DYLOS™ in NX2™ extends pixel mapping by treating video as a controllable source inside a defined “zone” on the 2D plan. After enabling dialog support and creating/resizing the zone, programmers select a media source and map it across fixtures, with the 2D plan showing cell-to-video alignment and adjustable zone transparency. DYLOS then supports live overrides—such as rotating the video clip using pan/tilt rotation—while the content plays. The standout feature is two preset mapping, where two pan/tilt presets define how the video is distributed, enabling fast look changes by swapping media and even creating two-color chases. Built-in DYLOS effects (deformations, mirroring, tile effects, chroma keys) further transform the mapped content in real time.

How does a DYLOS “zone” function, and why does it matter for pixel-mapped video?

A zone is essentially the virtual display area that video is played across. It’s created in the NX2 2D plan view by entering edit mode and adding a zone fixture. DYLOS uses the fixture positions in the 2D plan to determine what each fixture/cell does within that zone. The training also notes a setup step—if it’s the first DYLOS use in the show file, “enable dialog support” must be pressed and completed via a progress bar. Once created, the zone can be resized and moved while content is running, and the results update live on the rig.

What’s the difference between recording a basic pixel-mapped look and using DYLOS overrides?

A basic pixel-mapped look can be recorded as a cue using a regular cue list so later overrides don’t unintentionally modify media selections. After that baseline is recorded, DYLOS overrides can be used to alter parameters while the video continues playing. The example given is a pan/tilt rotation override: a fader is recorded as an override, and raising it rotates the video clip and its mapping simultaneously, visible in both the source preview and the 2D plan.

How does DYLOS “source” mapping work in practice?

In DYLOS, the zone has a source and a mapping. The training demonstrates selecting a source from a folder (e.g., a color folder item) and assigning it to the zone. When the source is selected, the video plays across the rig in a pixel-mapped way, including multi-part fixture behavior and strip lights. The 2D plan view shows the mapping alignment, and the zone overlay can be made more or less transparent to help verify where the video matches fixtures.

What is two preset mapping, and how does it enable effects that are harder in standard workflows?

Two preset mapping switches the DYLOS mapping view into a preset-based programming mode. Instead of mapping intensity/RGB/CMY uniformly, it uses two pan/tilt presets (for example, a fan preset and a downstage center preset) to define how the video is distributed across fixtures. The training then shows that this same structure can drive two-color chases by selecting two colors for the presets (e.g., red and violet), producing a chase across the rig that’s described as not the easiest to do with regular effects.

How do DYLOS effects like deformations and tile effects change the look of mapped video?

After building a chase or mapped content, DYLOS effects can transform the spatial behavior of that content. The training highlights deformations and tile effects: a chase can be made circular, mirrored, turned into a mirrored tunnel, or returned to a vertical mirror. Tile effects create multiple copies of the video image quickly. These effects can be adjusted on the fly for subtle changes as the show progresses.

Review Questions

  1. When creating a DYLOS zone, what steps are required to enable dialog support, and how can the zone be adjusted during playback?
  2. Describe how a pan/tilt rotation override affects both the video source and the mapped fixture output.
  3. How does two preset mapping differ from basic intensity/RGB/CMY mapping, and what two types of creative outputs does it enable in the training?

Key Points

  1. 1

    Create a DYLOS zone in the NX2 2D plan view; the zone defines the virtual “screen” that video maps onto fixture positions.

  2. 2

    Enable dialog support when prompted for first-time DYLOS use in a show file, then draw and refine the zone.

  3. 3

    Select a DYLOS source media item and assign it to the zone to achieve pixel-mapped video playback across the rig.

  4. 4

    Use DYLOS overrides to manipulate zone parameters live—such as recording a pan/tilt rotation fader to rotate the clip and its mapping.

  5. 5

    Use two preset mapping to distribute video using two pan/tilt presets, enabling fast look changes by swapping media sources.

  6. 6

    Generate two-color chases by combining two preset colors, then optionally rotate or manipulate the effect further in real time.

  7. 7

    Layer DYLOS effects (deformations, mirroring, tile effects, chroma keys) to transform the mapped content into circular, mirrored, tunnel, or tiled visuals.

Highlights

A DYLOS zone can be resized and repositioned while video is playing, with changes updating live across the fixture layout.
Pan/tilt rotation can be recorded as an override so the video clip rotates in sync with its pixel mapping across the rig.
Two preset mapping turns pan/tilt presets into a creative engine—supporting both media-driven looks and two-color chase patterns.
Deformation and tile effects can reshape a chase into circular or mirrored tunnel visuals and generate tiled multiples of the video image.

Topics

  • DYLOS Zone Setup
  • Pixel Mapped Video
  • Live Overrides
  • Two Preset Mapping
  • DYLOS Effects

Mentioned

  • NX2
  • DYLOS
  • DMX
  • RDM