Obsidian - Initiative Tracker
Based on Josh Plunkett's video on YouTube. If you like this content, support the original creators by watching, liking and subscribing to their content.
Install Initiative Tracker from Obsidian community plugins, then enable it and follow the README’s encounter syntax and examples.
Briefing
Initiative Tracker turns Obsidian into a fast, table-ready combat manager by linking player and monster stats to encounter blocks that automatically roll initiative, track turns, apply damage, and manage status effects. Instead of prepping encounters in a separate tool or manually adding monsters at combat start, the workflow keeps everything inside Obsidian notes—so running a fight becomes mostly clicking, rolling, and updating damage rather than re-entering data.
Setup starts with installing the Initiative Tracker plugin (by Jeremy Valentine) from Obsidian’s community plugins, then enabling it and reading the README for encounter syntax and examples. The plugin is designed to work with D&D 5e-style data but isn’t tightly bound to any one system; it mainly needs structured creature and character fields. Players are added in the plugin settings by creating entries that can be linked to notes—so a linked note can supply name, level, hit points, armor class, and initiative modifier. Those player fields then need periodic updates as characters level up.
Monsters can be imported via the same stat-block workflow used by the ttrpg stat blocks plugin, with dice roller recommended as a prerequisite for smoother rolling. If ttrpg stat blocks is already installed, Initiative Tracker can sync a large monster library and optionally roll equivalent creatures together (for example, grouping goblins) to speed up encounter creation. Once players and monsters exist in the system, encounters are built using encounter blocks that specify an encounter name and the number of creatures, with creature names linked to the monster library. Hovering over a creature entry to see an XP pop-up acts as a quick validation that the monster link is correct.
During play, the combat panel shows initiative order, each combatant’s health and AC, and the current turn. Initiative can be rolled automatically for both players and monsters at combat start; results can also be manually overridden by clicking an initiative value. When a character attacks, the player can click the target and enter damage, which updates health and advances the turn. Status effects are handled through simple actions like adding a status (e.g., frightened), and the plugin can reflect outcomes such as unconsciousness when health drops to zero. It also calculates encounter challenge rating, helping the DM adjust difficulty mid-prep.
A major strength is how encounters are displayed and launched from normal notes. Encounter blocks can be embedded directly, converted into tables (using Obsidian table syntax), or combined into multi-encounter sections separated by delimiter lines. Dice roller integration enables randomization—rolling 2d6 worth of creatures to spawn a variable number of enemies. For more advanced prep, the plugin supports encounter tables that can include lines of narrative text mixed with encounter triggers, so a single note can function as both session script and combat launcher. There’s also an option to modify monster stats inline for a “challenging” variant (overriding HP/AC and related components), though that override behavior is limited to certain encounter formats.
Overall, Initiative Tracker streamlines the most error-prone part of tabletop running—initiative, turn order, damage bookkeeping, and status tracking—by binding combat mechanics to the same notes where the DM already writes prep and encounter instructions.
Cornell Notes
Initiative Tracker for Obsidian provides an in-note combat system that links player and monster stats to encounter blocks. After installation and setup (players added via linked notes; monsters synced/imported via ttrpg stat blocks; dice roller recommended), DMs can launch encounters that automatically roll initiative, show health and AC, and manage turn order. Combat becomes click-and-update: enter damage to update targets, add status effects like frightened, and track outcomes such as unconsciousness when health reaches zero. The plugin also supports embedding encounters in tables and using dice roller to randomize enemy counts, letting a single prep note act as both narrative script and combat launcher.
How does Initiative Tracker connect character data to the combat tracker without duplicating stats manually?
What’s the practical way to ensure a creature entry in an encounter block is linked to the correct monster?
What changes during play when initiative is rolled automatically versus manually?
How does the tracker handle damage, status effects, and turn progression?
How can DMs launch randomized or variable encounters from a single note?
What does “challenging” monster modification look like, and where does it work?
Review Questions
- What data sources does Initiative Tracker rely on for players and monsters, and how are those linked to combat encounters?
- Describe the step-by-step flow from creating an encounter block to running combat and updating damage.
- How do tables and dice roller integration change the way encounters are prepared and launched during a session?
Key Points
- 1
Install Initiative Tracker from Obsidian community plugins, then enable it and follow the README’s encounter syntax and examples.
- 2
Add players by linking each player entry to a note so name, hit points, armor class, and initiative modifier flow into combat automatically.
- 3
Sync or import monsters using ttrpg stat blocks (dice roller is recommended for smoother rolling and randomization).
- 4
Create encounters with encounter blocks that specify an encounter name and creature counts, linking creature names to the monster library.
- 5
Run combat by starting the encounter to roll initiative (automatically or manually), then update targets by entering damage and adding status effects.
- 6
Use tables, multi-encounter sections, and dice roller to randomize enemy counts and launch combat from a single prep note.
- 7
Leverage monster stat overrides for “challenging” variants, but expect different behavior depending on the encounter format used.