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6 Misconceptions I Had About Writing Craft

ShaelinWrites·
5 min read

Based on ShaelinWrites's video on YouTube. If you like this content, support the original creators by watching, liking and subscribing to their content.

TL;DR

Treat dialogue realism as a guideline, not a mandate; remove conversational clutter so speech reads smoothly.

Briefing

Writing craft improves faster when writers stop treating “realism,” “personality,” or “maximum emotion” as automatic guarantees of quality. In a self-roast built around six misconceptions, ShaelinWrites traces how earlier drafts went wrong—not because of lack of effort, but because of deliberate choices made under the belief that those choices were the correct path.

The first misconception was about dialogue. Earlier work tried to mirror everyday speech as closely as possible, including verbal clutter like frequent ellipses and pauses (“um”-style hesitations). That approach produced dialogue that felt realistic in isolation but read as messy on the page. The takeaway: good dialogue can sound natural without replicating every stutter, pause, or conversational “mess” that transcripts contain.

Second came realism. The belief that realism should be the ultimate goal led to redundant, overly literal scenes where “perfectly realistic” details crowded out what was actually engaging. Fiction, the creator argues, often requires editing reality—sometimes even making it intentionally less believable—to serve story and drama. The point isn’t to avoid realism entirely, but to prioritize what makes the narrative interesting over what merely looks accurate.

Third was character development. A clear personality was treated as the finish line, with less attention to specificity—concrete details that make a character feel particular and knowable. Personality helps, but without tangible, specific information, characters can come off generic. The missing ingredient wasn’t “more traits,” but more grounded detail.

Fourth was point of view, misunderstood as a simple choice between first and third person rather than a flexible technical tool. Several related errors followed: treating third-person narration as separate from the protagonist’s voice, misunderstanding psychic distance, and using italics for thoughts even in first person—an attempt to distinguish “narration” from “thinking” that didn’t match how POV blending works. The misconception also extended to assumptions about audience attachment: first person was viewed as inherently more immersive and third person as more “mature” or literary, even though both can deliver investment.

Fifth was emotion. Earlier writing chased intensity—more feelings, more melodrama, endings as sad as possible—while overlooking subtlety. The later lesson is that emotional power often comes from restraint: small, understated reactions can land harder than overt displays.

Sixth was protagonist design. The earlier rule was that protagonists must be likable and relatable. Over time, the focus shifted toward what matters most for readers: interest. Likability can help, but it’s not the deciding factor; flawed, even unlikable characters can be compelling if they drive conflict and reveal something worth reading about. The creator now frames character flaws less as a checklist of traits and more as the core conflict that makes a character’s story engaging.

Cornell Notes

The creator’s six misconceptions map a clear arc: earlier drafts chased “correct” writing rules—realistic dialogue, perfect realism, personality-only character work, simplistic POV choices, maximum emotion, and likable protagonists—yet those choices often made the prose harder to read or less compelling. The biggest correction is prioritization: edit reality for story, cut conversational mess from dialogue, add specificity beyond personality, and treat POV as a flexible tool that blends narration and character perspective. Emotion works best with subtlety rather than constant intensity. Finally, protagonists don’t need to be likable; they need to be interesting, often through flaws tied to core conflict.

Why did replicating normal speech patterns make dialogue worse on the page?

The earlier approach treated dialogue quality as realism-by-transcript: frequent ellipses and pauses (“um” moments) were included because characters were imagined speaking like real people. But real conversations are messy, and transcripts contain clutter that readers don’t want to process line-by-line. The result was dialogue that felt realistic in theory yet read as cluttered and distracting, showing that good dialogue can be natural without reproducing every pause.

How does “realism” become a trap in fiction?

When realism is treated as the ultimate goal, writers can overfill scenes with redundant, literal details that look accurate but don’t necessarily make the story more interesting. The creator’s lesson is that fiction often requires editing reality—sometimes intentionally making events less perfectly realistic—to strengthen drama and keep attention on what matters.

What’s the difference between having a character with a clear personality and developing a character fully?

A clear personality is only part of character development. The missing piece in earlier drafts was specificity: concrete, grounded details that make the character feel particular and knowable. Personality helps readers understand temperament, but specificity supplies the tangible information that turns a character from “type” into a lived-in person.

What misunderstandings about point of view led to specific craft choices like italics for thoughts?

POV was treated as a basic switch (first vs. third) rather than a flexible tool involving voice and psychic distance. That confusion produced multiple errors: third-person narration was assumed not to be the protagonist’s voice, psychic distance wasn’t understood, and thoughts were italicized even in first person—based on the idea that some narrative text was “thought” and needed visual separation. The creator later frames POV as blending narration and character perspective rather than cleanly separating them.

Why can more emotion produce weaker writing?

Earlier work piled on feelings—melodrama, overt reactions, and maximally sad endings—under the belief that peak emotional intensity equals good writing. The later insight is that subtle emotional reactions can be more powerful because they let readers feel the impact without constant signaling. Restraint can create stronger resonance than continuous overt display.

What changed about protagonist expectations, and what replaced “likable” as the priority?

The earlier standard was that protagonists should be likable and relatable. Over time, the creator shifted to a broader rule: the most important quality is interest. Readers may prefer characters who are either likable or unlikable, but the deciding factor is whether the character’s story is engaging—often driven by flaws tied to core conflict. Flaws became less of a trait-label checklist and more of an engine for what makes the character’s situation compelling.

Review Questions

  1. Which of the six misconceptions most closely matches a craft habit you currently have, and what would you change first?
  2. How would you revise a scene to prioritize story interest over realism without making it feel random or inconsistent?
  3. What specific details could you add to a character who already has a “clear personality” but feels flat to readers?

Key Points

  1. 1

    Treat dialogue realism as a guideline, not a mandate; remove conversational clutter so speech reads smoothly.

  2. 2

    Prioritize story interest over perfect realism; fiction often needs edited reality to serve drama.

  3. 3

    Build characters with specificity, not just personality—concrete details make people feel real.

  4. 4

    Use point of view as a technical tool involving voice and psychic distance, not merely a first/third-person label.

  5. 5

    Aim for emotional impact through subtlety and restraint, not constant overt intensity.

  6. 6

    Protagonists don’t have to be likable; they need to be interesting, often through flaws connected to core conflict.

  7. 7

    Reframe character flaws from a trait checklist into the central tension that drives what’s compelling about the character.

Highlights

Dialogue that mirrors everyday speech too closely can become unreadable; ellipses and pause-mimicking often add mess rather than meaning.
Chasing realism as the top goal can bury the story under redundant details—editing reality is sometimes the point.
A “clear personality” isn’t full character development; specificity is what turns traits into a lived-in person.
POV mistakes can cascade into odd formatting choices like italicizing thoughts, because POV blending was misunderstood.
Maximum emotion isn’t the same as emotional power; subtle reactions can hit harder.
Likability is optional—interest is the main currency for protagonists, especially when flaws drive conflict.

Topics

  • Dialogue Craft
  • Realism in Fiction
  • Character Specificity
  • Point of View
  • Emotional Subtlety
  • Protagonist Motivation

Mentioned