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Obsidian - Fantasy Content Generator

Josh Plunkett·
5 min read

Based on Josh Plunkett's video on YouTube. If you like this content, support the original creators by watching, liking and subscribing to their content.

TL;DR

Fantasy Content Generator generates tabletop RPG content directly inside Obsidian notes, including inns and taverns, dungeons, loot and treasure, drinks, and NPC names.

Briefing

A new Obsidian tabletop RPG plug-in, Fantasy Content Generator, is aimed at one practical need: producing quick, usable random content—towns, dungeons, loot, rumors, and NPC names—directly inside Obsidian notes. Instead of manually drafting every detail, the tool generates short, game-ready text snippets that can be pasted into campaigns, letting a dungeon master spin up options for players on demand.

After installing it via Obsidian’s Community plugins browser (searching for “fantasy”), the plug-in adds a Fantasy Generator icon to the interface. Clicking it opens a simple UI listing multiple generators. A typical workflow is selecting a category (for example, “ins and taverns”), choosing how many results to generate (the demo uses five), and then copying the output to the clipboard for immediate pasting into a note. The generated entries include not just names but also descriptive text—enough to seed a scene quickly. In the example, a tavern description includes setting details (ancient ruins, mysterious artifacts) and hints at people and rumors, giving the DM material to expand during play.

The generator set goes beyond inns. It includes dungeons (such as a Forgotten Temple protected by powerful enchantments), settlement names, and practical “support” categories like loot and treasure. Loot output mixes mundane items (e.g., a shiny healing potion, a broken feather) with more magical options, and the tool also offers objects and vehicles and even drink suggestions. For social and worldbuilding hooks, there are generators for groups and religion—covering sect names, cult names, and other faction-style labels—plus race and name generation for NPCs. Once generated, the results are designed to drop straight into notes with minimal formatting work.

Customization is a key part of the appeal. In the plug-in’s settings, users can modify content lists by adding their own elements. The demo shows adding a custom prefix (“smelly”) so it becomes available in generated inn/tavern names, and then removing it if it’s not wanted. Loot settings also include structured fields such as item name and weight, and the settings area supports importing and exporting files for managing custom content.

The plug-in also supports inline generation. By typing an at symbol in a note, users can trigger a prompt to generate content without opening the separate UI—such as entering “make me a trading post,” which returns a named entry plus details like origin, age, size, and the types of shops and services it includes. The inline trigger key can be changed in the plug-in settings.

Overall, Fantasy Content Generator positions itself as a lightweight alternative to more complex scripting approaches in Obsidian: it’s built for speed and ease when a DM needs five inns, a handful of rumors, or a stack of NPC names right now—without coding complexity.

Cornell Notes

Fantasy Content Generator is an Obsidian plug-in built for tabletop RPG prep, generating ready-to-paste random text inside notes. It can produce inns and taverns, dungeons, settlement names, loot and treasure, drinks, groups and religion, races, and NPC names, with outputs that include descriptive hooks like rumors and setting details. Users can generate multiple entries at once (e.g., five inns) and copy the results to the clipboard for quick insertion into campaign documents. The tool also supports inline generation using an at-symbol prompt (and an adjustable trigger key), letting users create content like a trading post directly where they’re writing. Customization in settings allows adding or removing elements such as name prefixes and managing structured loot data.

How does a DM generate content quickly inside Obsidian using Fantasy Content Generator?

After installing the plug-in from Obsidian’s Community plugins (searching for “fantasy”), the Fantasy Generator icon appears in the interface. Clicking it opens a simple UI listing available generators. A user selects a category (for example, “ins and taverns”), chooses a quantity (the demo uses five), then generates and copies the output to the clipboard for pasting into a note. The generated text is formatted enough to use immediately, with names plus short descriptions and hooks like rumors.

What kinds of RPG assets does the plug-in generate beyond inns and taverns?

The generator list includes dungeons (e.g., a Forgotten Temple with enchantment-protected secrets), settlement names, objects and vehicles, and drinks. It also provides loot and treasure with a mix of mundane and “U magic” items (as shown by examples like a shiny healing potion and a broken feather). For worldbuilding and NPCs, it includes groups and religion (sect and cult names), races, and name generation for people encountered in play.

How can users customize the generated results instead of relying only on built-in lists?

In the plug-in settings, users can modify content lists by adding their own elements. The demo shows adding a custom prefix (“smelly”) so it becomes available for inn/tavern name generation, and then removing it if desired. Loot settings include structured fields such as weight and item name, and the settings area supports importing and exporting files to manage custom content.

What is inline generation, and how does it differ from using the main Fantasy Generator UI?

Inline generation lets users create content directly within a note. By typing an at symbol, a prompt appears listing available generators; entering a request like “make me a trading post” produces a structured entry with a name and details such as origin, age, size, and the shops/services it offers. This approach avoids switching to the separate generator UI and supports more direct insertion into the writing flow.

Can the inline trigger behavior be changed?

Yes. The plug-in settings include an “inline generator call out key,” shown as a defined trigger key. Users can change that key to whatever they prefer, controlling how inline generation is invoked in notes.

Review Questions

  1. What categories of content does Fantasy Content Generator provide that would be most useful during live session prep (and why)?
  2. How would you customize the plug-in so generated names match your campaign’s tone—what settings would you adjust?
  3. When would you choose the inline “@” prompt over the main Fantasy Generator icon UI?

Key Points

  1. 1

    Fantasy Content Generator generates tabletop RPG content directly inside Obsidian notes, including inns and taverns, dungeons, loot and treasure, drinks, and NPC names.

  2. 2

    A simple UI supports generating multiple entries at once (such as five inns) and copying results to paste into campaign documents.

  3. 3

    Generated outputs include not just names but also short descriptive hooks like rumors and setting details to seed scenes quickly.

  4. 4

    Settings allow customizing generation lists by adding or removing elements (e.g., adding a custom name prefix) and managing structured loot attributes like weight.

  5. 5

    Inline generation uses an at-symbol prompt so users can create items like a trading post directly where they’re writing, without opening the main generator UI.

  6. 6

    The inline trigger key is configurable in the plug-in settings, letting users tailor how generation is invoked.

  7. 7

    The plug-in is positioned as a lightweight alternative to more complex scripting approaches for users who want fast results without coding.

Highlights

The plug-in can generate five inns and taverns in one pass, producing names plus enough description to immediately seed player-facing options.
Loot and treasure generation mixes mundane items with magical options, and loot settings include structured fields like weight and item name.
Inline generation lets users type an at-symbol prompt in any note—e.g., “make me a trading post”—to insert a detailed entry on the spot.
Customization is practical: adding a custom prefix (like “smelly”) immediately changes how generated names are formed.

Topics

  • Obsidian Plug-in
  • Tabletop RPG Prep
  • Random Content Generation
  • Inline Commands
  • Loot and Treasure

Mentioned