Obsidian - One Vault or Many?
Based on Josh Plunkett's video on YouTube. If you like this content, support the original creators by watching, liking and subscribing to their content.
Use one Obsidian vault per game system to prevent linking ambiguity when different systems share the same names for monsters, spells, and items.
Briefing
Keeping tabletop RPG notes straight in Obsidian comes down to a practical rule: use one Obsidian vault per game system, then layer campaign- or group-specific material on top. The core problem isn’t organization—it’s linking conflicts and duplicated work when two systems with overlapping names (monsters, spells, items) live in the same vault.
The approach starts with a clean separation by ruleset. One vault is dedicated to D&D 5th Edition, with everything from that system stored together. When the group shifts to Pathfinder Second Edition, the notes move into a separate Pathfinder vault. Even if both games run in the same setting—he uses the Forgotten Realms as an example—mixing systems inside one vault creates ambiguity. Searching for something like “Goblin” can surface multiple entries that look similar but belong to different systems, forcing manual commitment to the correct link and making it harder to trust what a result actually references.
That linking friction becomes more likely because many RPG elements share names across systems. Spells, monsters, and common items (like health potions and even “fireball”) often exist in both ecosystems under the same or similar labels. When those overlapping concepts sit side-by-side, the same search term can produce multiple near-identical options, and the vault’s internal linking becomes less reliable.
The alternative—one vault per system—also reduces duplication. His Forgotten Realms “world” notes are intentionally generic and reusable. Locations, NPC descriptions, and module-based adventure scaffolding are written at a high level so they can be applied to any group that shows up, without tracking player-specific consequences like who killed which NPC. Mechanics, spells, and magic items are treated as largely static references that get updated over time; when a new monster is needed, it’s copied into the system vault once.
Group-specific differences are handled with folders rather than separate vaults. For D&D 5th Edition, he keeps multiple party folders inside the same vault—such as an “adult group,” a “family” group for Christmas play, and other ad hoc groups. Because his campaigns are modular and his world notes avoid timeline-heavy tracking, he doesn’t need separate vaults per party.
He does acknowledge a potential workaround for people who insist on separate vaults per group: Windows symbolic links (Sim link). In theory, changes in one folder could propagate to another, keeping mechanics and world topics synchronized. But he considers that effectively replicating the same effort and not worth the added complexity.
Finally, session journals are treated as the place where outcomes belong. Those journals record what happened at the table and are published using Obsidian Publish. If another long-term party joins, the system can reuse the shared world and mechanics vault while creating a new session-journal folder for that party’s history. The takeaway is less about a universal rule and more about minimizing duplicate work while keeping system-specific linking clean: one vault per ruleset, with group-specific tracking layered in where it actually matters.
Cornell Notes
A reliable workflow in Obsidian for tabletop RPGs is to keep one vault per game system (e.g., D&D 5th Edition in one vault, Pathfinder Second Edition in another). The main reason is linking clarity: shared names like “Goblin,” “fireball,” and common items can produce multiple similar results that belong to different systems, creating conflicts inside a single vault. He also avoids duplicating reusable content by writing world and adventure notes generically so they can be reused across groups within the same system. Party-specific details go into folders (and session journals) rather than separate vaults. Session outcomes are recorded in session journals and published with Obsidian Publish, letting multiple parties share the same underlying system vault while keeping their histories separate.
Why does mixing multiple RPG systems inside one Obsidian vault create problems?
What’s the practical benefit of “one vault per system” beyond avoiding confusion?
How does he make a shared setting (Forgotten Realms) work across different systems?
If he doesn’t separate vaults per party, where does party-specific information go?
What workaround exists for people who want separate vaults per party, and why doesn’t he use it?
How does Obsidian Publish fit into the workflow?
Review Questions
- What specific mechanism causes linking conflicts when multiple systems share the same names for creatures, spells, and items?
- How does writing world notes at a high, generic level enable reuse across different groups without tracking player-specific consequences?
- What tradeoff does symbolic linking (Sim link) introduce compared with keeping one vault per system?
Key Points
- 1
Use one Obsidian vault per game system to prevent linking ambiguity when different systems share the same names for monsters, spells, and items.
- 2
Keep overlapping system content (like “Goblin,” “fireball,” and common items) out of the same vault to avoid multiple near-identical search results.
- 3
Write world and adventure notes generically so they can be reused across groups without recording player-specific outcomes.
- 4
Store party-specific material in folders (and session journals) inside the system vault rather than creating separate vaults per party.
- 5
Treat mechanics, spells, and magic items as system-level references that get updated in one place over time.
- 6
If separate vaults per party are required, Windows symbolic links (Sim link) can synchronize folders, but added complexity may outweigh the benefit.
- 7
Publish session journals with Obsidian Publish so each party’s history stays separate while shared system content remains centralized.